//==============================================================================
// Prodromos_anim.txt
//==============================================================================

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments C Halberd Iron
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry C Cataphract Head Bronze
         }
      }
   }
}

//==============================================================================
define Blood
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry G Prodromos_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry G Prodromos_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner			
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{	
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry G Prodromos_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LEFTHAND relic hotspot
				connect LEFTHAND spark hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.37 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/cavalry c steppe cavalry
				ReplaceTexture Cavalry G Prodromos Horse Standard//cavalry c slancer horse
				connect RightHand Spear hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}
